#include "hutao.h"
#include"setting.h"

HeroPlane::HeroPlane()
{
    //初始化加载飞机图片资源
    m_Plane.load(HERO_PATH);

    //初始化飞机坐标
    m_X=(GAME_WIDTH-m_Plane.width())*0.5;
    m_Y= GAME_HEIGHT-m_Plane.height();

    //初始化矩形边框
    m_Rect.setWidth(m_Plane.width());
    m_Rect.setHeight(m_Plane.height());
    m_Rect.moveTo(m_X,m_Y);
}
void HeroPlane::shoot(){
    //累加时间间隔
        m_recorder++;

        //如果记录的数字未达到发射子弹的时间间隔，直接return，不发射子弹
        if(m_recorder<BULLET_INTERVAL){
            return;
        }

        //达到发射时间
        m_recorder=0;

        //发射子弹
        for(int i=0;i<BULLET_NUM;i++){
            //如果是空闲子弹就发射
            if(m_bullets[i].m_Free){
                //将空闲状态改为假
                m_bullets[i].m_Free=false;
                //设置子弹坐标
                m_bullets[i].m_X=m_X+m_Rect.width()*0.5-10;
                m_bullets[i].m_Y=m_Y-25;
                break;
            }
        }
}

void HeroPlane::setPosition(int x, int y)
{
    m_X=x;
    m_Y=y;
    m_Rect.moveTo(m_X,m_Y);
}
